Summon fire, charge slashes, parries and much more to realize your true potential. Attack from afar with shurikens and kunai, or get closer by using your double jump, cross slash, or wall slide techniques. Rescue your clan to unlock permanent Ninjutsu skills and abilities. As the sole survivor, you must take down more than a dozen apocalyptic bosses, ranging from enormous war machines to your synthetically-enhanced clan rivals Progen’s army mercilessly hunted down all life forms. Powered by the lost souls of the ninja clan, Dr. Experience sharply honed ninja platforming action! Dash, slice, and leap your way through the depths of Mekacity as you explore claustrophobic factories, corrupted research labs, fortified coastlines, vast skyscapes, and more! Hurry before you run out of time! The road to redemption awaits in Cyber Shadow, the quintessential Ninja Action game. How far will Shadow go to protect his clan and the one he loves? Is there more to their bond than meets the eye? Only you can unlock the secrets to your clan's ancient powers. ![]() Your robotic companion, L-Gion, is your only guide through the ruins of Mekacity. A desperate plea for help sets Shadow, the sole survivor of his clan, on one last mission to uncover what started the path to perpetual ruin. It’s also ten times better than The bloody Messenger, which I might add is crap.The world has been taken over by the evil Dr. It’s a thoroughly polished, exceptionally playable side-scroller that manages to stand out even in a world with no shortage of the same. You have infinite lives, too, which while I’m not a fan of I never felt like the level designed had been compromised to account for it. To boil the thing down to comparisons, it’s basically Shadow of the Ninja but less punishing in another Shovelism you can tinker with the checkpoints, here spending in-game currency to upgrade them to give you various buffs and power-ups when you die and restart. Let’s be sure to give credit where it deserves to the obviously hugely talented composer Enrique Martin, though. Listening to the rather brilliant music I found myself thinking “wow, this is very Jake Kaufman (Virt of Mighty Switch Force/ Double Dragon Neon/ Shovel Knight fame)” and, lo and behold, he is the music producer. Only ninja facts from these fingers, my friends.Īesthetically the game is an absolute treat, with the same “Hi-bit” graphics giving the vibe and feel of an NES on steroids. No ninja worth their salt would ever crouch down to avoid something they could jump over. Stooping down to avoid things is rubbish. I even took a few hits because I tried to duck under things when there is no duck. ![]() Cyber Shadow is the same, and limiting the basic motions in such a simple way actively forces you to engage with the level design more actively. My suspicion is – and it’s probably bollocks – that this was a Yacht Club suggestion, because Shovel Knight can’t crouch either and it helps to make the game laser-focused on your jumping skills. This is a very small, very Stuart Gipp thing to focus on – forgive me for being who I am, Nauties – but I sort of love the fact that you can’t crouch in this game. When you replay an old level with your new means of traversal it’s your ingenuity that finds the newly-accessible secrets and side-routes, not some glowing neon sign pointing you directly at the Content. Put simply, the game feels excellent from start to finish, with no moments of underpowered frustration or obvious, laboured shortcuts. This is not an easy thing to do, but it’s testament to the smooth movement and ultra-responsive controls that Cyber Shadow manages it with grace and style. Brilliantly, though, the lack of these skills in the early game never made me feel hamstrung without them, just increasingly powerful and capable as I racked ‘em up. While it’s not a Metroidvania, the levels fold in on themselves cleverly and tease connections accessible only later in the game as you unlock more skills for your ninja. Strong praise, I know, but it’s warranted – the polish on display here matches Yacht Club’s previous release with aplomb, and the level design is truly exemplary. One suspects that neither were the developers, but it brings me no end of pleasure to report that not only is Cyber Shadow bleedin’ good, as predicted, but it’s also a worthy stablemate to the aforementioned flagship hi-bit indie, Shovel Knight. ![]() I wasn’t, however, expecting Shovel Knight maestros Yacht Club Games to pick it up for publishing honours. From first stumbling across it on the developers’ Twitter as a one-man passion project, I made a mental note to Get It Played. It was pretty clear that Cyber Shadow was going to be good.
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